Training Librarians for Crisis Communication: Why Virtual Reality Might Be the Answer
Training Librarians for Crisis Communication: Why Virtual Reality Might Be the Answer
Rachel D. Williams, Catherine Dumas, Samaneh Borji
When you step into your local public library on a typical afternoon, you might see children and their families gathered for story time, a retiree reading in a corner, or a student hunched over a laptop. But, just as often, librarians encounter a very different scene: a patron in crisis. Public libraries have increasingly become places where people facing houselessness, mental health crises, or other personal struggles turn for help. Many library workers are thus suddenly finding themselves on the front lines of crisis communication. For today’s librarians, it is apparent that additional training and support for interacting with people in crisis is needed. And for tomorrow’s librarians, the graduate students preparing to enter the field, the question is clear: how can they gain the skills and confidence to handle these difficult situations? An emerging solution might come from an unexpected source: virtual reality (VR).
—Novel training approaches, especially those using VR and GenAI, may transform how future librarians build critical and practical communication skills—
Just as public libraries often serve as safe havens for people in need, so too must librarians be prepared to handle crises. Novel training approaches, especially those using VR and GenAI, may transform how future librarians build critical and practical communication skills. Our recent research involves developing and testing this innovative training approach through creating immersive, simulated public library environments where students and professionals can practice de-escalating tense situations. This kind of approach has many advantages, including:
- A safe sandbox to practice in: mistakes that happen in VR don’t put real people at risk;
- Endless do-overs: repeatable, customizable scenarios powered by GenAI that shift based on the learner’s conversation with the patron in distress;
- Learning that sticks: an immersive, engaging environment that feels natural to digital-native students;
- A powerful add-on: VR scenarios complement, rather than replace, lectures and in-person roleplay.
Stepping Into the Scenario: Practicing Tough Conversations in VR
To test the viability of this training approach, we developed a VR scenario modeled after real-life, in-person sessions that we facilitated previously. Graduate students participated by completing pre- and post-training surveys that measured empathy, confidence, and de-escalation skills. Students then interacted with a virtual patron in a simulated crisis situation who was prompted using GenAI. Results showed that students perceived being more prepared and having stronger empathy and communication skills. Being more prepared to interact with patrons in crisis means better outcomes for vulnerable patrons. It also means that libraries have increased capacity for resilience, support, and safety for people in crisis.

In addition to considering how this training helped LIS graduate students develop crisis communication skills, we tested it with public library staff. Public library workers found the virtual environment realistic and comfortable, and one explained that the VR experience offers “a safe, informative, learning environment for staff to engage without fear of judgment.” As librarians rarely handle these challenges alone, we also tested our VR training with public library safety who similarly operate on the front lines to support library staff. These professionals often collaborate in real crisis situations, but their interactions can be complicated by unclear roles or communication gaps. One safety worker said the VR experience “makes you aware of situations that you can encounter at some point,” indicating that it helped them mentally prepare for real-world crises.
We’re currently developing a standalone, freely accessible version of this training that all library workers can access with a VR headset. We also advocate for providing this kind of training to students and professionals, expanding the training for learning other vital skills, and encouraging conversation around how to implement these technologies to support community resilience.
Reimagining Library Training for the Future
As the challenges facing patrons grow increasingly more complex, the role of the librarian is evolving too. In addition to fostering spaces for learning and community, preparing future librarians to meet those challenges requires training that is as innovative as the situations they will face. VR, particularly with the use of GenAI, offers one promising path forward that provides learners with an engaging, repeatable, and low-stakes way to practice de-escalation, and crisis communication. By embracing this technology, library education can ensure that the next generation of librarians is not only skilled in information management but also equipped to respond with confidence and compassion when a patron needs them most.
Cite this article in APA as: Williams, R. D., Dumas, C., Borji, S. (2025, October 15). Training librarians for crisis communication: Why virtual reality might be the answer. Information Matters. https://informationmatters.org/2025/10/training-librarians-for-crisis-communication-why-virtual-reality-might-be-the-answer/
Authors
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Dr. Rachel D. Williams is an assistant professor in the School of Information Science at the University of South Carolina. Her research interests are centered on examining how public library workers navigate professional boundaries and respond to people in crisis. Dr. Williams has published widely in library and information science journals, edited volumes, and encyclopedias on crisis response in public libraries, training for library staff, wellbeing and trauma-informed librarianship, and the intersections of social work and librarianship.
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Dr. Catherine Dumas is a dynamic Ph.D. and Assistant Professor specializing in the intersection of Artificial Intelligence (AI), Cybersecurity, and Immersive Technologies. Proven expertise in leveraging Generative AI (GenAI), AI-driven analytics, and data mining for innovative research, curriculum development, and the creation of serious games and AI-powered educational tools. As Director of the UX & Immersive Technologies Lab, I actively lead projects in AI-enhanced virtual environments and AI-tutoring platforms to build critical decision-making and incident response capabilities. My work is at the forefront of designing secure, intelligent, and engaging user experiences for complex systems.
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Samaneh Borji is a Ph.D. student in Information Science at the University of South Carolina, with experience in research, teaching and technology integration. She has been involved in various research projects, including social media data analysis and AI applications, particularly focusing on user experience studies. At the AI and AGI Lab, she has contributed to projects to explore human-computer interaction.
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